This immediately puts the throwaway storyline from the intro well onto the backburner, and instead you're given a gradual tutorial as you hand-pick some early songs. As a result of this volume of content the first mode available is Music Stages, in which you're presented with lists of tracks that you can tackle in any order as you please. All options can be mastered - we've seen players performing brilliantly with the Circle Pad and buttons - so it's down to personal choice.Īs a control system it fits perfectly with the tracks on offer, of which there are over 200 spread across a staggering 25 soundtracks. The stylus on its own remains King in our view, then, though there are some occasions where directional swipes unexpectedly register incorrectly - it's a problem in less than 1% of inputs, in all likelihood, but will frustrate on those occasions that it disrupts a lengthy combo. It's an intuitive setup, in which the stylus provides speed and precision to take on the most challenging stages there are also options to use the Circle Pad and any buttons as you see fit - or even a stylus and buttons combined - which are nice alternatives for accuracy in the easiest difficulty setting, but can lack immediacy for tough combos. Inputs consist of stylus taps, directional swipes, and solid bars that require sustained pressure and - depending on the mode - vertical movement and a final swipe. Taking its cue from many rhythm games that have come before, Curtain Call incorporates a combination of control styles. Curtain Call does expand the original song catalogue to a significant degree, that's true, but it also shakes up the formula through its modes - gameplay remains the same, yet feels fresh in its new surroundings. It combined a charming aesthetic, plenty of content through its music pieces and a simple, functional control scheme.Ī little over two years later we have Theatrhythm Final Fantasy: Curtain Call, and 3DS owners could be excused for wondering whether it's merely an expansion pack with a relocated colon, yet that wouldn't do the release justice. When Theatrhythm: Final Fantasy arrived in the Summer of 2012 it was an entertaining, brilliantly constructed celebration of the venerated Square Enix franchise.
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